Projects
Flat Classroom Project
http://www.flatclassroomproject.net/about.html
What is the Flat Classroom Project?
The Flat Classroom® Project is a global collaborative project that joins together middle and high school students (typically grade 9-12, 14-18 years old).
Co-founded in 2006 by Vicki Davis (Westwood Schools, USA) and Julie Lindsay (now in Beijing, China) in 2006, this project uses Web 2.0 tools to support communication and interaction as well as collaboration and creation between students and teachers from classrooms around the world. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman. The Flat Classroom Project 2006 is featured in the 3rd edition of Friedman's book in Chapter 13, 'If it's not happening it's because you're not doing it', page 501-503.
One of the main goals of the project is to 'flatten' or lower the classroom walls so that instead of each class working isolated and alone, 2 or more classes are joined virtually to become one large classroom. The project is designed to develop cultural understanding, skills with Web 2.0 and other software, experience in global collaboration and online learning, awareness of what it means to live and work in a flat world, while researching and discussing the ideas developed in Friedman's book.
What is the Flat Classroom Project?
The Flat Classroom® Project is a global collaborative project that joins together middle and high school students (typically grade 9-12, 14-18 years old).
Co-founded in 2006 by Vicki Davis (Westwood Schools, USA) and Julie Lindsay (now in Beijing, China) in 2006, this project uses Web 2.0 tools to support communication and interaction as well as collaboration and creation between students and teachers from classrooms around the world. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman. The Flat Classroom Project 2006 is featured in the 3rd edition of Friedman's book in Chapter 13, 'If it's not happening it's because you're not doing it', page 501-503.
One of the main goals of the project is to 'flatten' or lower the classroom walls so that instead of each class working isolated and alone, 2 or more classes are joined virtually to become one large classroom. The project is designed to develop cultural understanding, skills with Web 2.0 and other software, experience in global collaboration and online learning, awareness of what it means to live and work in a flat world, while researching and discussing the ideas developed in Friedman's book.
Digiteen
Harnessing Social Network for Digital Citizenship and 21st Century Learning
In this project, schools and classrooms from around the world discuss issues, research and take action to do with being online in the 21st century. The project also has an Digiteen Ning where students and teachers connect, interact, share multimedia and reflect on their experiences throughout the project.
Student Action to Promote Digital Citizenship
In some ways, Digiteen is 21st Century Character Education! Students are introduced to information through a series of videos selected by their school (there are several free options), research current digital citizenship trends and news and compile a collaborative report with other students around the world, and make fact based recommendations in their offline action project at their local school to promote safe, appropriate online behaviors.
This powerful method of teaching encompasses twenty first century skills, character education, global awareness, writing, and multimedia and is customizable to the individual school.
Applications are taken year round for the three projects run each year (Jan-Mar) (Mar-May) and (Sept-Nov.) Join us!
In this project, schools and classrooms from around the world discuss issues, research and take action to do with being online in the 21st century. The project also has an Digiteen Ning where students and teachers connect, interact, share multimedia and reflect on their experiences throughout the project.
Student Action to Promote Digital Citizenship
In some ways, Digiteen is 21st Century Character Education! Students are introduced to information through a series of videos selected by their school (there are several free options), research current digital citizenship trends and news and compile a collaborative report with other students around the world, and make fact based recommendations in their offline action project at their local school to promote safe, appropriate online behaviors.
This powerful method of teaching encompasses twenty first century skills, character education, global awareness, writing, and multimedia and is customizable to the individual school.
Applications are taken year round for the three projects run each year (Jan-Mar) (Mar-May) and (Sept-Nov.) Join us!
NetGen Education Project
NetGen Education Project
Award winning global collaborators Julie Lindsay and Vicki Davis (co founders of the Flat Classroom Project) are excited to announce the 2011 NetGenEd Project, another global collaboration to envision the future of education and social action by inspiring today's students to study leading technology trends and create their vision for the future.
In this project, students will study and "mash up" the results of the 2011 Horizon Report from the New Media Consortium and Educause and Tapscott's book Grown Up Digital: How the Net Generation is Changing Your World. Students will study the current research and create wiki-reports with their student partners around the world analyzing current trends and projecting future happenings based upon this collaborative analysis. This project is managed by the students who assume roles such as project manager, assistant project manager, and editors of the various wikis.
After compiling their wiki reports based upon current research, and encouraged by "expert advisors" (subject matter experts in the industry), students will then create a video in one of two strands. Video strand I competition will be the NetGenEd Challenge where students are asked to envision the future of education based upon current global technological trends. Video Strand II Competition is the Macrowikinomics Challenge where students envision the future of global social action based upon their research in current global technological trends.
Award winning global collaborators Julie Lindsay and Vicki Davis (co founders of the Flat Classroom Project) are excited to announce the 2011 NetGenEd Project, another global collaboration to envision the future of education and social action by inspiring today's students to study leading technology trends and create their vision for the future.
In this project, students will study and "mash up" the results of the 2011 Horizon Report from the New Media Consortium and Educause and Tapscott's book Grown Up Digital: How the Net Generation is Changing Your World. Students will study the current research and create wiki-reports with their student partners around the world analyzing current trends and projecting future happenings based upon this collaborative analysis. This project is managed by the students who assume roles such as project manager, assistant project manager, and editors of the various wikis.
After compiling their wiki reports based upon current research, and encouraged by "expert advisors" (subject matter experts in the industry), students will then create a video in one of two strands. Video strand I competition will be the NetGenEd Challenge where students are asked to envision the future of education based upon current global technological trends. Video Strand II Competition is the Macrowikinomics Challenge where students envision the future of global social action based upon their research in current global technological trends.
Eracism
About Eracism: Invented by Students for Students to Bring About Global UnderstandingThis project truly bridges the divide in many ways, from the creation of the project (See the original student video) - the global voting of this project as the "winner" and student planning of the presentation topic (occurring August 2009) - students from around the world have been involved in this project from the moment it was conceived in a human brain. This presentation bridges the divide between culture, schools, countries, and even bandwidth by providing low-bandwidth methods for participants. Additionally, it bridges the divide between the conference participants, teachers, and students by providing background information and then immersing the participants in the live culmination of the project and by providing a method for students, teachers, and K12online participants to discuss and shape future iterations of the project. This is truly not only flattening the "classroom" for the students but flattening the conference by using it as a conduit to bring students, teachers, experts, and learners together in a rich, symbiotic relationship.
How Could War Look Different?
How Could War Look Different?: Re-enacting and re-creating historical warfare How Could War Look Different.docx On this site, classes with students from all over the world will participate to re-create real world historical warfare. We will take the role of our native country, analyze and describe its culture prior to the war and argue with clarity as to the specific reason our nation entered the conflict. We will then describe and analyze the battles of the war, our military strategy and the technological advances that were made during the time period. In the final section of Part I, students will be asked to evaluate the impact of war on their society. onlinewarefare.ning.com
In Part II, students are asked to think outside the box and re-create conditions and a culture that could have potentially avoided the combat altogether. Essentially, is it possible to win a war without fighting one and, if so, how should your nation have gone about achieving victory in a war without weapons? Overall, how could war look different? Project developed by Brian Mannix
In Part II, students are asked to think outside the box and re-create conditions and a culture that could have potentially avoided the combat altogether. Essentially, is it possible to win a war without fighting one and, if so, how should your nation have gone about achieving victory in a war without weapons? Overall, how could war look different? Project developed by Brian Mannix